At the Starting Line of the Creator Economy
Posted Jan 25, 21
This year I've started something new.
I'm going to be a creator.
Some of you cringed just now, and that's alright, I'm not a huge fan of the word either, but there's no better alternative yet.
Just so we're on the same page, though, by "creator," I mean someone who regularly creates free content on one or multiple platforms in order to grow a following.
The reason I'm doing this is because I think building an audience is the best way to monetize your skills, whatever those may be.
If you want a glimpse at how well that can work, you should check out my YouTube video "How Much Money YouTubers Make and How."
It's a lot, but there is a method to the madness.
The newsletter is a way to have my own distribution channel outside of the control of the platforms, and my websites will be the source of my content.
Some creators talk about fitness, some talk about personal finance, some talk about video games. I’m going to talk about what it's like to try to turn personal software projects into small businesses or how to be an "indie hacker".
In the coming weeks, I'll be showing you what works and what flops. Here's where I'm starting from:
- EatHow 73 visitors in the last 28 days / 1473 sign-ups
- Newsletter 61 Subscribers / 27% average open rate
- Twitter 38 followers
- YouTube 16 subscribers
- SFLproject 13 visitors in the last 28 days
- Indie Hackers 1 follower
Long term, I think Eathow has by far the most potential of anything I'm working on, but it also requires the most work by a wide margin.
For now, I’ll focus on growing my audience and SFLproject, which I’ll be trying to monetize in the next six months.
If you want to see how that goes, I break down what SFLproject is, how it works, and what I’m building next in my YouTube channel.
Wish me luck.